Blitz comes with built-in support for environment variables, which allows you to do the following:
.env*
files to load environment variablesBLITZ_PUBLIC_
Blitz has built-in support for loading environment variables from
.env.local
into process.env
.
An example .env.local
:
DB_HOST=localhost
DB_USER=myuser
DB_PASS=mypassword
This loads process.env.DB_HOST
, process.env.DB_USER
, and
process.env.DB_PASS
into the Node.js environment automatically allowing
you to use them on the server.
Note: Blitz will automatically expand variables inside of your
.env*
files. This allows you to reference other secrets, like so:# .env HOSTNAME=localhost PORT=8080 HOST=http://$HOSTNAME:$PORT
If you are trying to use a variable with a
$
in the actual value, it needs to be escaped like so:\$
.For example:
# .env A=abc WRONG=pre$A # becomes "preabc" CORRECT=pre\$A # becomes "pre$A"
By default all environment variables loaded through .env*
files are only
available in the Node.js environment, meaning they won't be exposed to the
browser.
There are two ways you can expose a variable to the browser.
BLITZ_PUBLIC_
PrefixPrefix the variable with BLITZ_PUBLIC_
or NEXT_PUBLIC_
. For example:
BLITZ_PUBLIC_ANALYTICS_ID=abcdefghijk
The value will be inlined into JavaScript sent to the browser because of
the BLITZ_PUBLIC_
prefix.
// pages/index.js
import setupAnalyticsService from "../lib/my-analytics-service"
// BLITZ_PUBLIC_ANALYTICS_ID can be used here as it's prefixed by BLITZ_PUBLIC_
setupAnalyticsService(process.env.BLITZ_PUBLIC_ANALYTICS_ID)
function HomePage() {
return <h1>Hello World</h1>
}
export default HomePage
env
in blitz.config.js
Any keys defined in env
in your Blitz config will be inlined into
JavaScript sent to the browser.
// blitz.config.js
module.exports = {
// Env vars defined here will be PUBLIC and included in the client JS bundle
env: {
STRIPE_KEY: process.env.STRIPE_KEY,
SENTRY_DSN: process.env.SENTRY_DSN,
},
}
In general only one .env.local
file is needed. However, sometimes you
might want to add some defaults for the development
or production
environment.
Blitz allows you to set defaults in .env
(all environments),
.env.development
(development environment), .env.production
(production environment), and .env.test
(test environment). These files
with defaults should be checked into git.
Appending .local
will override the defaults. Examples: .env.local
,
.env.test.local
. These files should not be checked into git.
The three default environments are production
, development
, and
test
. However, sometimes, you need an additional environment, e.g.
staging
, to store env variables for it in a separate file. You can
provide an app environment name by passing -e
(--env
) flag or setting
APP_ENV
directly. For example:
APP_ENV=staging blitz build
blitz prisma generate -e=staging
blitz dev --env staging
This will load additional env files: .env.<APP_NAME>
and
.env.<APP_NAME>.local
.
If you need to load multiple env files, you can pass all the environments as comma-separated strings. For example:
blitz dev --env staging,production
# Loaded .env.staging.local
# Loaded .env.staging
# Loaded .env.production.local
# Loaded .env.production
# Loaded .env.local
# Loaded .env